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Developing new worlds

By Tom Chatfield  

As I type, about five thousand miles to my west one of the largest events in the computer world is winding down in a bloodbath of after-parties. The event is the Game Developers Conference, an annual gathering at which the great and the good of computer gaming talk about the future of their industry—and about just how significant they are these days. And 13,000 hungover attendees in San Francisco are now pretty significant by any standards.

Within my lifetime, computer gaming has grown from a (male, teenage) geek’s slightly shameful hobby to a (unisex, all-ages-welcome) global industry that’s in the…

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