Published in September 2016 issue of Prospect Magazine
I was standing on the pavement outside the pub the other night, chatting to my sister-in-law. My brother-in-law interrupted to show us a photograph on his phone. He had taken it 20 seconds previously. It showed her talking to me with a cartoon crab on her lap.
“It’s a Krabby!” she said, leaping to her feet, pulling her phone out and pointing it at where she had been sitting. My brother-in-law did likewise. But then—realising that I might think he had gone quite mad—he raised his head to explain what was going on… but I wasn’t listening because I, too, was peering through my phone at the cartoon crab. My brother emerged from the pub with a handful of drinks and said something that sounded like: “Good grief…”
For those Prospect readers who have spent the last couple of months isolated in a polar research station or a level four biohazard quarantine unit, let me explain. The crab (Krabby—see right) is a character from Pokémon, the Japanese anime franchise that started in the 1990s. Pokémon Go is an augmented reality videogame, which lets you use your smartphone to “collect” these virtual monsters that appear in real-world locations by, um, lobbing virtual basketballs at them.
So absorbing has this digital safari proved that it now features in daily news reports for having caused people to crash their cars, stumble over the edges of cliffs and in many other respects pay tribute to the laws of natural selection.
It’s a proper craze. And because it has a real-world impact—people stopping mid-flow on a pavem…