Comparing a film to a videogame is usually a form of abuse. Yet, argues Tom Chatfield, the boundaries between the two are breaking downby Tom Chatfield / November 16, 2011 / Leave a comment
Published in December 2011 issue of Prospect Magazine
The new Tintin videogame was developed in conjunction with the Steven Spielberg film
Today, when you sit in a cinema, it can be hard to tell whether a trailer is for a film or a videogame. The Adventures of Tintin: The Game uses many of the same computer-generated sets, characters, sounds and scenes as Spielberg’s film, which came out recently to much fanfare. On 20th December, the gaming event of the year—Star Wars: The Old Republic—seems likely to be a far more impressive addition to its franchise than the last three films combined, with a rumoured budget of over $135m.
Yet the creative history of the crossovers between games and films is a largely wretched one. From the joyless trainwreck of the Super Mario Bros. movie in 1993—described by its star Bob Hoskins as his single biggest regret—to the more recent inanities Tomb Raider (2001) and Prince of Persia (2010), game adaptations have given cinema little more than noise. Nor have many videogames based on films impressed—most remain generic cash-ins.